Don’t spend a Robux until you’ve cleared all 8 steps. Auto Roll is the only paid upgrade worth buying early; everything else compounds from time spent, not money spent. Patience and rebirth multipliers do the work.
First hour, done right.
A no-fluff route from your first roll to your first rebirth. Redeem codes, enable Auto Roll, push to Polar, save 500 Goop. Stop here every time a friend asks “is this game worth playing?”
The route
- 01
Redeem codes first
Before rolling a single slime, redeem all active codes. Free Luck Potions, coins and boosts that compound from minute one.
Active codes → - 02
Enable Auto Roll
Open the settings menu and turn on Auto Roll. Continuously rolls so you do not click. The single best Robux investment.
- 03
Roll through Grasslands
Start in Grasslands (Zone 1). Equip anything better than Goopy or Sunset. Fin (Common) is the best free early carry, prioritize it.
Slime database → - 04
Push to Polar
Polar (Zone 3) is the recommended first-rebirth farming spot. Push here as soon as your team can survive its enemy HP. Unlock cost: 5,000 coins.
Zone costs → - 05
Build your team
DPS for damage, tanks for survivability. Brutis (Rare) and Frankenslime (Rare) are reliable early carries. Lucky Slime gives passive luck and is the single most valuable rare in early play.
- 06
Save Luck Potions
Do not use Luck Potions immediately. Save them for active rolling sessions, stacked with other luck sources for max effect.
Luck calculator → - 07
Push zones for coins
Keep pushing as your team strengthens. Each zone jump multiplies coin payouts. Target Cave (Zone 6) for the first crafting recipe scroll.
- 08
First rebirth
When you can farm Goop comfortably at Polar, save 500 Goop and rebirth. The 1.82x permanent luck multiplier changes everything.
Rebirth guide →
First-hour timeline
The first hour is not about rare chasing. It is about removing friction: get codes, turn on Auto Roll, equip any real early carry, then reach Polar so your first rebirth has a stable Goop source.
- 0-5 minutes: redeem active codes, enable Auto Roll, equip the first slime that beats Goopy/Sunset.
- 5-20 minutes: farm Grasslands and Desert until Fin, Brutis or Frankenslime can carry fights without constant swapping.
- 20-45 minutes: push toward Polar and stop spending boosts unless you are actively rolling during the full timer.
- 45-60 minutes: farm Goop toward the first 500-goop rebirth target, then move into the rebirth guide.
Early team targets
Keep immediately
Fin, Brutis and Frankenslime are practical early carries that help you clear zone fights sooner. Lucky Slime is worth keeping for its luck passive, which makes every future roll cheaper.
Replace quickly
Goopy, Sunset and low-damage common pulls are stepping stones. Equip them only until the first reliable damage or HP upgrade drops.
Do not tunnel on rare odds
A new account gets more value from unlocking zones and rebirth than from waiting for one perfect pull. Rare chasing gets better after permanent luck is online.
Mistakes that slow new players down
- 01
Using boost codes before you can benefit
A luck timer is strongest when you can spend the whole duration rolling. Redeem codes early, but save timed boosts for focused sessions.
- 02
Staying in a weak zone too long
If your team survives the next zone, move. Zone progression feeds coins, Goop and route speed faster than comfort farming.
- 03
Ignoring the first rebirth
The first rebirth is the first permanent account upgrade that makes every later hunt better. Treat 500 Goop as the first milestone.
After your first rebirth
After rebirth, return to the same loop with stronger odds: redeem any new codes, rebuild the team, push zones, then use the luck calculator before spending timed boosts. The next real decision is whether to chase a utility slime such as Lucky Slime or push Goop again for the next rebirth multiplier.
The clean route is: codes → luck stack → target slime → next rebirth.