The planner is opinionated about one thing: there is no universal “cheapest plan.” A Robux-free stack that takes 9 hours is cheap if you’re AFK overnight, expensive if you’re grinding live. Pick the sort axis that matches your constraint. Anyone telling you Plan #1 is “the best” without asking what you’re optimising for is selling you a vibe.
Plan the hunt, not the grind.
Tell the planner your target slime, the confidence you want, and how long you’ll be AFK. It enumerates every stack that reaches the target and ranks them by your chosen axis: time, Robux, potions, or simplicity. No fake authority — you pick what “cheapest” means.
Rank the stacks, read the table
Default is zero luck. Click above to pull your stack from /luck-calculator and rank augmentations.
| Stack | R$ | Potions | Effective odds | Time to 90% | Reaches 8h? |
|---|---|---|---|---|---|
| R7 + Ultra Luck + 2× Gamepass + Lucky + Huge Lucky + Big Dice + Apple + Roll Speed | 99 | 3 | 1 / 3 | < 1 min | > 99.9% |
| R7 + Ultra Luck + 2× Gamepass + Lucky + Huge Lucky + Big Dice + Roll Speed | 99 | 2 | 1 / 4 | ~1 min | > 99.9% |
| R7 + Ultra Luck + 2× Gamepass + Lucky + Huge Lucky + Big Dice + Apple | 99 | 3 | 1 / 3 | ~1 min | > 99.9% |
| R7 + Ultra Luck + 2× Gamepass + Lucky + Huge Lucky + Apple + Roll Speed | 99 | 2 | 1 / 5 | ~1 min | > 99.9% |
How the planner ranks
- 01
Enumerate every combination
For each rebirth tier (R0-R7), each gamepass on/off, each passive, and each potion (respecting potionClass exclusivity), the planner computes effective luck and confidence-in-window.
- 02
Filter to reachable
If a stack reaches your confidence target inside the AFK window, it stays in the pool. When zero stacks reach it, the planner falls back to the 3 closest.
- 03
Sort by your chosen axis
Time, Robux, potions used, or stack simplicity. Tie-breakers cascade so identical inputs always return identical rankings — no flicker, no fake authority.