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mythic · 1 in 21.5K base

Best stack for Lucky.

To roll Lucky with 90% confidence in 8 hours AFK, the leanest free stack is Ultra Luck + Lucky + Huge Lucky, finishing in roughly ~6.1 hrs. Want it faster? Add potions or a gamepass; the table below ranks tradeoffs.

Math transparentCited per source

Three winners, three constraints

Fastest
Lowest time to 90%
< 1 min
R7Ultra Luck2× GamepassLuckyHuge LuckyBig DiceAppleRoll Speed
99 R$ · 3 consumables · > 99.9% conf
Open in calculator →
Cheapest
Lowest Robux
~6.1 hrs
Ultra LuckLuckyHuge Lucky
Free · 1 consumable · 95.1% conf
Open in calculator →
Simplest
Fewest additions
~6.1 hrs
Ultra LuckLuckyHuge Lucky
Free · 1 consumable · 95.1% conf
Open in calculator →

Stack scales with AFK time

WindowStack (fastest path)Time to 90%Reachable?
1 hR2 + Ultra Luck + 2× Gamepass + Lucky + Huge Lucky~55 minYes
4 hUltra Luck + 2× Gamepass + Lucky + Huge Lucky~3.1 hrsYes
8 hUltra Luck + Lucky + Huge Lucky~6.1 hrsYes
24 hLucky + Huge Lucky~18.3 hrsYes

Why this stack ranks first

Lucky has a base drop rate of 1 in 21.5K per roll. To reach 90% confidence of pulling at least one within an 8-hour AFK window, you need to land at effective odds where the geometric distribution `1 - (1 - p)^n` clears 0.9 over the available roll count.

The plan above uses a luck multiplier of roughly ×6429.8, pulling effective odds to 1 in 3. Across 7.5 rolls/min for 8 hours, that clears 90%.

The other two rankings (cheapest, simplest) trade time for resource savings. If you’re grinding overnight, the cheapest plan often beats the fastest one because the extra hours cost nothing.

Why this target stays indexed

Why keep this page

Lucky Slime deserves a retained stack page because it changes every later hunt, not just one combat slot. The passive turns future rolls into cheaper attempts, so the stack decision has compounding value.

Best account stage

Lucky Slime fits the first serious mythic chase, after a player can keep rolling through potion windows but before Huge targets are realistic. It is the bridge between casual rolling and planned farming.

Source caution

Lucky Slime stack math depends on documented drop odds plus the Lucky passive value used across the calculator. Treat roll-speed timing as community-reported guidance rather than primary in-game telemetry.

Nearby target difference

Lucky Slime differs from Stump because Stump is mainly a body to equip, while Lucky Slime improves the account math behind every target that follows. That makes the stack advice more durable.

Common mistake

The common mistake with Lucky Slime is waiting for a perfect high-rebirth stack before trying. A modest free stack can still be rational because an early pull improves all later sessions.

Editor’s note

Cost columns are concrete. Time columns assume our reconciled defaults (Lucky Slime Passive ×3, potion duration 3 min, 5 rolls/min standard or 7.5 with Roll Speed Boost). These values are sourced from three independent community references but haven’t been primary-verified in-game. Treat as guidance, not gospel.

The Slime Desk · 2026-05-18

Lucky FAQ

What is the rarest variant of Lucky?
Lucky has Shiny ×250, Inverted ×2,500. Effective base for Lucky at base mutation is 1 in 21.5K.
How do these plans handle Luck Boost vs Ultra Luck Potion?
Luck Boost (×2) and Ultra Luck Potion (×3) share the luck-boost potion class — you can only have one active at a time. The planner enforces this exclusivity so you won't see "stack both" plans, since drinking one overrides the other.
Why does the 1-hour plan look so different from 24-hour?
Shorter windows force denser stacks (more potions, higher rebirth, gamepass) to reach the same 90% confidence. Longer windows give the math more rolls to work with, so a leaner free stack becomes viable.
Can I customise this stack for my account?
Yes — the calculator at /luck-calculator lets you toggle exactly your current sources and see live odds. Each plan below has a "Open in calculator" link that pre-loads the stack.